Every point of Ranged Damage adds 1.0 raw damage to each hit before rounding and % Damage.
Ranged weapon · Base game · tier I–IV
Pistol
At zero bonus stats
72.12 DPSExpected primary-target DPS (before enemy armor)
Tier IV · steady-state mean cycle 0.87 s · one equipped weaponThe coefficients competitors leave out
What Pistol scales from
Use your current stats
Your Pistol numbers
Using zero bonus player stats
The keep-stacking answer
What +1 more point is worth now
+1 Ranged Damage+1.44 DPS
Metric boundary
What this number means
Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.
It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”
Listed values + computed output
All available tiers
Zero player bonus stats
| Metric | Tier I | Tier II | Tier III | Tier IV |
|---|---|---|---|---|
| Base damage | 12 | 20 | 30 | 50 |
| Cooldown | 60 ticks1 seconds | 55 ticks0.92 seconds | 50 ticks0.83 seconds | 40 ticks0.67 seconds |
| Critical hit | 10% × 2 | 15% × 2 | 20% × 2 | 25% × 2 |
| Ranged Damage scaling | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
| Shop price | 10 | 22 | 45 | 91 |
| Expected damage / hit | 13.20 | 23.00 | 36.00 | 62.50 |
| Expected primary-target DPS before enemy armor | 11.00 | 20.60 | 34.84 | 72.12 |
Same computation, read by weapon
Where Pistol is a notable outlier
This reads the character rankings the other way: which characters can’t equip Pistol at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.
Cannot use this weapon
Ranks notably lower than generic
- Ranks 16 places lower for Brawler than generic (#22 of 31 ranged weapons here, #6 generic)
- Ranks 15 places lower for Diver than generic (#21 of 31 ranged weapons here, #6 generic)
- Ranks 10 places lower for Artificer than generic (#16 of 31 ranged weapons here, #6 generic)
- Ranks 10 places lower for Masochist than generic (#16 of 31 ranged weapons here, #6 generic)
- Ranks 10 places lower for Pacifist than generic (#16 of 31 ranged weapons here, #6 generic)

















