“Your opening pick” compares Tier I records in the starting pool with one weapon equipped. “Across the whole run” compares every usable family at its highest usable tier.
Loadout identity
Starting choices and grants
Choose one unlocked entry from a normalized maximum pool of 1. A save’s visible pool can be smaller because unlock state and active DLC alter it.
Only direct character deltas are shown here; selected starting entries and weapon-set bonuses are not presented as base stats.
Your opening pick · pool-limited view
Tier I starting-pool DPS
This answers the first weapon-choice comparison. The across-run ranking below answers a separate question across every usable weapon family.
The normalized maximum starting-weapon pool contains 1 family. A save can display fewer because only unlocked entries appear, and active DLC can alter the pool.
Pistol is the only family in this normalized maximum pool, so no within-pool ranking is needed.
Character-specific facts
Mechanics used or stated
Stat-gain factors
+33% gain to Damage, Ranged Damage, Melee Damage, Elemental Damage, Explosion Damage, Piercing Damage, Bounce Damage, Damage Against Bosses (×1.33)
Factors apply to the complete resolved target stat and remain fractional until the modeled damage or timing consumer rounds.
Weapon rules
Weapon shop base-price modifier -95%
At least 1 weapon roll requested per shop
All equipped weapons removed when each shop opens
Across the whole run · all usable families
Ranked by computed DPS for this character
Unlike the opening-pool view, this uses every usable weapon family at its highest usable tier and the full stated weapon-count context. 8 weapons change position versus the generic order.
Reading the Arms Dealer-specific column:↑ 5 = 5 places higher in this character’s ranking than in the generic, zero-bonus ranking;
↓ 5 = 5 places lower; — = same place.
“generic #N” is the weapon’s rank with no character bonuses applied.
How this ranking is computed
Default 10 Max HP and zero other default combat stats; no bonus stats beyond Arms Dealer’s direct base deltas; 6 equipped weapons from distinct families; the listed weapon is at its highest tier this character can use. Other equipped weapons are assumed Tier II or III. Item, material, structure, pet, and duplicate-item counters are 0 unless a note below says otherwise.
The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects. DPS is before enemy armor. Character-local weapon bonuses and the stated equipment counters are applied through the calculator’s staged truncation, rounding, and timing rules.
The lists compare expected direct damage to one primary target per second. They do not combine melee with ranged, and they do not model enemy armor, target density, positioning, closing distance, survivability, misses or spread, overkill, explosions, burning, spawned attacks, later pierce or bounce targets, or conditional target bonuses. Those omitted factors can change results observed during a run.