Romantic official art

Abyssal Terrors character · Brotato 1.1.15.4

Romantic

Unlock: Finish a run with 0 Curse

Two separate computed views

Opening pool and across-run DPS

“Your opening pick” compares Tier I records in the starting pool with one weapon equipped. “Across the whole run” compares every usable family at its highest usable tier.

Loadout identity

Starting choices and grants

Choose one unlocked entry from a normalized maximum pool of 16. A save’s visible pool can be smaller because unlock state and active DLC alter it.

Starting weapon pool

Relative to defaults

Base stat deltas

No loadout-independent direct base stat deltas.

Only direct character deltas are shown here; selected starting entries and weapon-set bonuses are not presented as base stats.

Your opening pick · pool-limited view

Tier I starting-pool DPS

This answers the first weapon-choice comparison. The across-run ranking below answers a separate question across every usable weapon family.

The normalized maximum starting-weapon pool contains 16 families. A save can display fewer because only unlocked entries appear, and active DLC can alter the pool.

Reading this list: all eligible pool entries are compared together because the opening selection is choose-one. Each value is expected direct primary-target DPS at Tier I with one weapon equipped.

How the opening-pool ranking is computed

Tier I, this character’s starting-weapon pool, and 1 equipped weapon. Default 10 Max HP and zero other default combat stats; no bonus stats beyond Romantic’s fixed direct base deltas. Stat-gain factors, matching character weapon-set or weapon-type bonuses, and equipment-linked effects are applied through the shared damage calculation. The equipment context is 1 equipped weapon, 1 unique weapon family, 1 Tier I weapon, 0 Tier IV weapons, and 0 duplicate items; item, material, structure, and pet counters are 0.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects, and DPS is before enemy armor. Explosions, burning, spawned attacks, and later pierce or bounce targets are outside this metric.

  1. 1 SMG SMGTier I · Ranged 18.12DPS
  2. 2 Medical Gun Medical GunTier I · Ranged 13.15DPS
  3. 3 Spoon SpoonTier I · Melee · Melee weapons: +50 max range 9.87DPS
  4. 4 Hatchet HatchetTier I · Melee · Melee weapons: +50 max range 9.78DPS
  5. 5 Shuriken ShurikenTier I · Ranged 9.69DPS
  6. 6 Fist FistTier I · Melee · Melee weapons: +50 max range 9.68DPS
  7. 7 Double Barrel Shotgun Double Barrel ShotgunTier I · Ranged 9.04DPS
  8. 8 Cacti Club Cacti ClubTier I · Melee · Melee weapons: +50 max range 8.99DPS
  9. 9 Slingshot SlingshotTier I · Ranged 8.47DPS
  10. 10 Taser TaserTier I · Ranged 7.59DPS
Show 6 more Tier I entries (16 ranked from 16 pool families)
  1. 11 Chopper ChopperTier I · Melee · Melee weapons: +50 max range 7.35DPS
  2. 12 Claw ClawTier I · Melee · Melee weapons: +50 max range 6.62DPS
  3. 13 Flute FluteTier I · Ranged 5.89DPS
  4. 14 Scissors ScissorsTier I · Melee · Melee weapons: +50 max range 5.17DPS
  5. 15 Sharp Tooth Sharp ToothTier I · Melee · Melee weapons: +50 max range 4.30DPS
  6. 16 Lute LuteTier I · Melee · Melee weapons: +50 max range 2.98DPS

Character-specific facts

Mechanics used or stated

Weapon rules

  • Melee weapons: +50 max range

Other declared mechanics

  • ConfirmedBelow 25% enemy HP, hit charm chance=max(1,50%×Max HP); duration 8s
  • ConfirmedLinked Damage = truncate toward zero (-3 × Curse / 5); uses all resolved sources
  • ConfirmedLinked Armor = truncate toward zero (-1 × Curse / 5); uses all resolved sources
  • DeclaredEach wave end: Curse +1 Bespoke trigger, stacking, or unit behavior is not used in the ranking.

Across the whole run · all usable families

Ranked by computed DPS for this character

Unlike the opening-pool view, this uses every usable weapon family at its highest usable tier and the full stated weapon-count context. 8 weapons change position versus the generic order.

Reading the Romantic-specific column: ↑ 5 = 5 places higher in this character’s ranking than in the generic, zero-bonus ranking; ↓ 5 = 5 places lower; = same place. “generic #N” is the weapon’s rank with no character bonuses applied.

How this ranking is computed

Default 10 Max HP and zero other default combat stats; no bonus stats beyond Romantic’s direct base deltas; 6 equipped weapons from distinct families; the listed weapon is at its highest tier this character can use. Other equipped weapons are assumed Tier II or III. Item, material, structure, pet, and duplicate-item counters are 0 unless a note below says otherwise.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects. DPS is before enemy armor. Character-local weapon bonuses and the stated equipment counters are applied through the calculator’s staged truncation, rounding, and timing rules.

Melee weapons

  1. 1 Excalibur ExcaliburTier IV · Melee weapons: +50 max range generic #1 346.01DPS
  2. 2 Scythe ScytheTier IV · Melee weapons: +50 max range generic #2 196.88DPS
  3. 3 Flaming Brass Knuckles Flaming Brass KnucklesTier IV · Melee weapons: +50 max range generic #3 121.95DPS
  4. 4 Power Fist Power FistTier IV · Melee weapons: +50 max range generic #4 121.95DPS
  5. 5 War Hammer War HammerTier IV · Melee weapons: +50 max range ↑ 1generic #6 101.44DPS
  6. 6 Fist FistTier IV · Melee weapons: +50 max range ↓ 1generic #5 97.56DPS
  7. 7 Brick BrickTier IV · Melee weapons: +50 max range generic #7 84.14DPS
  8. 8 Mace MaceTier IV · Melee weapons: +50 max range generic #8 82.75DPS
  9. 9 Plasma Sledge Plasma SledgeTier IV · Melee weapons: +50 max range ↑ 1generic #10 79.62DPS
  10. 10 Captain’s Sword Captain’s SwordTier IV · Melee weapons: +50 max range ↓ 1generic #9 79.01DPS
  11. 11 Hammer HammerTier IV · Melee weapons: +50 max range generic #11 78.77DPS
  12. 12 Knife KnifeTier IV · Melee weapons: +50 max range generic #12 74.17DPS
  13. 13 DEX-troyer DEX-troyerTier IV · Melee weapons: +50 max range generic #13 74.08DPS
  14. 14 Thunder Sword Thunder SwordTier IV · Melee weapons: +50 max range ↑ 1generic #15 67.10DPS
  15. 15 Hatchet HatchetTier IV · Melee weapons: +50 max range ↓ 1generic #14 65.67DPS
  16. 16 Sword SwordTier IV · Melee weapons: +50 max range generic #16 62.02DPS
  17. 17 Anchor AnchorTier IV · Melee weapons: +50 max range generic #17 59.98DPS
  18. 18 Trident TridentTier IV · Melee weapons: +50 max range generic #18 56.11DPS
  19. 19 Vorpal Sword Vorpal SwordTier IV · Melee weapons: +50 max range generic #19 54.32DPS
  20. 20 Thief Dagger Thief DaggerTier IV · Melee weapons: +50 max range generic #20 52.11DPS
  21. 21 Rock RockTier IV · Melee weapons: +50 max range ↑ 1generic #22 52.00DPS
  22. 22 Claw ClawTier IV · Melee weapons: +50 max range ↓ 1generic #21 50.91DPS
  23. 23 Spear SpearTier IV · Melee weapons: +50 max range generic #23 46.55DPS
  24. 24 Circular Saw Circular SawTier IV · Melee weapons: +50 max range generic #24 43.73DPS
  25. 25 Cacti Club Cacti ClubTier IV · Melee weapons: +50 max range generic #25 43.59DPS
  26. 26 Chopper ChopperTier IV · Melee weapons: +50 max range generic #26 41.89DPS
  27. 27 Jousting Lance Jousting LanceTier IV · Melee weapons: +50 max range generic #27 37.10DPS
  28. 28 Drill DrillTier IV · Melee weapons: +50 max range generic #28 33.93DPS
  29. 29 Chainsaw ChainsawTier IV · Melee weapons: +50 max range generic #29 31.39DPS
  30. 30 Quarterstaff QuarterstaffTier IV · Melee weapons: +50 max range generic #30 29.97DPS
  31. 31 Screwdriver ScrewdriverTier IV · Melee weapons: +50 max range generic #31 29.80DPS
  32. 32 Spoon SpoonTier IV · Melee weapons: +50 max range generic #32 29.44DPS
  33. 33 Plank PlankTier IV · Melee weapons: +50 max range generic #33 28.59DPS
  34. 34 Pruner PrunerTier IV · Melee weapons: +50 max range generic #34 28.30DPS
  35. 35 Spiky Shield Spiky ShieldTier IV · Melee weapons: +50 max range generic #35 28.15DPS
  36. 36 Scissors ScissorsTier IV · Melee weapons: +50 max range generic #36 27.29DPS
  37. 37 Ghost Axe Ghost AxeTier IV · Melee weapons: +50 max range generic #37 26.28DPS
  38. 38 Hiking Pole Hiking PoleTier IV · Melee weapons: +50 max range generic #38 24.87DPS
  39. 39 Sickle SickleTier IV · Melee weapons: +50 max range generic #39 19.83DPS
  40. 40 Lightning Shiv Lightning ShivTier IV · Melee weapons: +50 max range generic #40 19.16DPS
  41. 41 Ghost Flint Ghost FlintTier IV · Melee weapons: +50 max range generic #41 17.89DPS
  42. 42 Sharp Tooth Sharp ToothTier IV · Melee weapons: +50 max range generic #42 17.39DPS
  43. 43 Wrench WrenchTier IV · Melee weapons: +50 max range generic #43 16.04DPS
  44. 44 Lute LuteTier IV · Melee weapons: +50 max range generic #44 13.50DPS
  45. 45 Stick StickTier IV · Melee weapons: +50 max range generic #45 10.60DPS
  46. 46 Brass Knuckles Brass KnucklesTier II · Melee weapons: +50 max range generic #46 10.21DPS
  47. 47 Hand HandTier IV · Melee weapons: +50 max range generic #47 1.28DPS
  48. 48 Torch TorchTier IV · Melee weapons: +50 max range generic #48 1.13DPS

Ranged weapons

  1. 1 Gatling Laser Gatling LaserTier IV generic #1 141.18DPS
  2. 2 Obliterator ObliteratorTier IV generic #2 127.42DPS
  3. 3 Rocket Launcher Rocket LauncherTier IV generic #3 79.69DPS
  4. 4 Icicle IcicleTier IV generic #4 79.06DPS
  5. 5 Particle Accelerator Particle AcceleratorTier IV generic #5 76.42DPS
  6. 6 Pistol PistolTier IV generic #6 72.12DPS
  7. 7 Revolver RevolverTier IV generic #7 66.51DPS
  8. 8 Laser Gun Laser GunTier IV generic #8 62.42DPS
  9. 9 Taser TaserTier IV generic #9 60.72DPS
  10. 10 Medical Gun Medical GunTier IV generic #10 59.42DPS
  11. 11 Nuclear Launcher Nuclear LauncherTier IV generic #11 58.38DPS
  12. 12 Chain Gun Chain GunTier IV generic #12 58.25DPS
  13. 13 Sniper Gun Sniper GunTier IV generic #13 53.33DPS
  14. 14 Minigun MinigunTier IV generic #14 49.84DPS
  15. 15 SMG SMGTier IV generic #15 49.22DPS
  16. 16 Grenade Launcher Grenade LauncherTier IV generic #16 46.45DPS
  17. 17 Double Barrel Shotgun Double Barrel ShotgunTier IV generic #17 46.35DPS
  18. 18 Potato Thrower Potato ThrowerTier IV generic #18 40.60DPS
  19. 19 Rail Gun Rail GunTier IV generic #19 38.23DPS
  20. 20 Ghost Scepter Ghost ScepterTier IV generic #20 37.08DPS
  21. 21 Harpoon Gun Harpoon GunTier IV generic #21 29.71DPS
  22. 22 Shuriken ShurikenTier IV generic #22 26.26DPS
  23. 23 Crossbow CrossbowTier IV generic #23 25.01DPS
  24. 24 Shredder ShredderTier IV generic #24 24.52DPS
  25. 25 Fireball FireballTier IV generic #25 23.42DPS
  26. 26 Javelin JavelinTier IV generic #26 21.05DPS
  27. 27 Flute FluteTier IV generic #27 19.46DPS
  28. 28 Slingshot SlingshotTier IV generic #28 18.73DPS
  29. 29 Blunderbuss BlunderbussTier IV generic #29 14.07DPS
  30. 30 Flamethrower FlamethrowerTier IV generic #30 9.68DPS
  31. 31 Wand WandTier IV generic #31 1.74DPS

Metric boundary

What the across-run ranking does not claim

The lists compare expected direct damage to one primary target per second. They do not combine melee with ranged, and they do not model enemy armor, target density, positioning, closing distance, survivability, misses or spread, overkill, explosions, burning, spawned attacks, later pierce or bounce targets, or conditional target bonuses. Those omitted factors can change results observed during a run.