No additional character mechanic is asserted beyond the identity and base deltas shown above.
Base game character · Brotato 1.1.15.4
Well-Rounded
Unlock: Unlocked by default
Two separate computed views
Opening pool and across-run DPS
“Your opening pick” compares Tier I records in the starting pool with one weapon equipped. “Across the whole run” compares every usable family at its highest usable tier.
Loadout identity
Starting choices and grants
Choose one unlocked entry from a normalized maximum pool of 18. A save’s visible pool can be smaller because unlock state and active DLC alter it.
Starting weapon pool
Relative to defaults
Base stat deltas
- Max HP
- +5
- % Speed
- +5
- Harvesting
- +8
Only direct character deltas are shown here; selected starting entries and weapon-set bonuses are not presented as base stats.
Your opening pick · pool-limited view
Tier I starting-pool DPS
This answers the first weapon-choice comparison. The across-run ranking below answers a separate question across every usable weapon family.
The normalized maximum starting-weapon pool contains 18 families. A save can display fewer because only unlocked entries appear, and active DLC can alter the pool.
Reading this list: all eligible pool entries are compared together because the opening selection is choose-one. Each value is expected direct primary-target DPS at Tier I with one weapon equipped.
How the opening-pool ranking is computed
Tier I, this character’s starting-weapon pool, and 1 equipped weapon. Default 10 Max HP and zero other default combat stats; no bonus stats beyond Well-Rounded’s fixed direct base deltas. Stat-gain factors, matching character weapon-set or weapon-type bonuses, and equipment-linked effects are applied through the shared damage calculation. The equipment context is 1 equipped weapon, 1 unique weapon family, 1 Tier I weapon, 0 Tier IV weapons, and 0 duplicate items; item, material, structure, and pet counters are 0.
The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects, and DPS is before enemy armor. Explosions, burning, spawned attacks, and later pierce or bounce targets are outside this metric.
-
1
SMGTier I · Ranged
18.12DPS
-
2
KnifeTier I · Melee
12.07DPS
-
3
PistolTier I · Ranged
11.00DPS
-
4
HatchetTier I · Melee
10.54DPS
-
5
FistTier I · Melee
10.34DPS
-
6
IcicleTier I · Ranged
10.16DPS
-
7
Rail GunTier I · Ranged
9.52DPS
-
8
Cacti ClubTier I · Melee
9.28DPS
-
9
Double Barrel ShotgunTier I · Ranged
9.04DPS
-
10
Spiky ShieldTier I · Melee
8.87DPS
Show 8 more Tier I entries (18 ranked from 18 pool families)
-
11
ChopperTier I · Melee
8.85DPS
-
12
SlingshotTier I · Ranged
8.47DPS
-
13
TaserTier I · Ranged
7.59DPS
-
14
WrenchTier I · Melee
7.25DPS
-
15
QuarterstaffTier I · Melee
7.14DPS
-
16
StickTier I · Melee
6.31DPS
-
17
Ghost FlintTier I · Melee
4.95DPS
-
18
WandTier I · Ranged
1.15DPS
Character-specific facts
Mechanics used or stated
Across the whole run · all usable families
Ranked by computed DPS for this character
Unlike the opening-pool view, this uses every usable weapon family at its highest usable tier and the full stated weapon-count context. 5 weapons change position versus the generic order.
Reading the Well-Rounded-specific column: ↑ 5 = 5 places higher in this character’s ranking than in the generic, zero-bonus ranking; ↓ 5 = 5 places lower; — = same place. “generic #N” is the weapon’s rank with no character bonuses applied.
How this ranking is computed
Default 10 Max HP and zero other default combat stats; no bonus stats beyond Well-Rounded’s direct base deltas; 6 equipped weapons from distinct families; the listed weapon is at its highest tier this character can use. Other equipped weapons are assumed Tier II or III. Item, material, structure, pet, and duplicate-item counters are 0 unless a note below says otherwise.
The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects. DPS is before enemy armor. Character-local weapon bonuses and the stated equipment counters are applied through the calculator’s staged truncation, rounding, and timing rules.
Melee weapons
-
1
ExcaliburTier IV
—generic #1
390.34DPS
-
2
ScytheTier IV
—generic #2
211.30DPS
-
3
Flaming Brass KnucklesTier IV
—generic #3
132.74DPS
-
4
Power FistTier IV
—generic #4
132.74DPS
-
5
FistTier IV
—generic #5
106.19DPS
-
6
War HammerTier IV
—generic #6
104.23DPS
-
7
BrickTier IV
—generic #7
87.37DPS
-
8
MaceTier IV
—generic #8
86.36DPS
-
9
Captain’s SwordTier IV
—generic #9
83.29DPS
-
10
Plasma SledgeTier IV
—generic #10
82.49DPS
-
11
HammerTier IV
—generic #11
81.57DPS
-
12
KnifeTier IV
—generic #12
79.21DPS
-
13
DEX-troyerTier IV
—generic #13
77.04DPS
-
14
HatchetTier IV
—generic #14
71.06DPS
-
15
Thunder SwordTier IV
—generic #15
70.38DPS
-
16
SwordTier IV
—generic #16
65.26DPS
-
17
AnchorTier IV
—generic #17
61.76DPS
-
18
TridentTier IV
—generic #18
58.24DPS
-
19
Vorpal SwordTier IV
—generic #19
57.26DPS
-
20
Thief DaggerTier IV
—generic #20
55.82DPS
-
21
ClawTier IV
—generic #21
55.28DPS
-
22
RockTier IV
—generic #22
53.91DPS
-
23
SpearTier IV
—generic #23
48.51DPS
-
24
Circular SawTier IV
—generic #24
47.43DPS
-
25
ChopperTier IV
↑ 1generic #26
45.64DPS
-
26
Cacti ClubTier IV
↓ 1generic #25
45.30DPS
-
27
Jousting LanceTier IV
—generic #27
40.13DPS
-
28
DrillTier IV
—generic #28
37.87DPS
-
29
ChainsawTier IV
—generic #29
34.22DPS
-
30
SpoonTier IV
↑ 2generic #32
32.31DPS
-
31
QuarterstaffTier IV
↓ 1generic #30
31.64DPS
-
32
ScrewdriverTier IV
↓ 1generic #31
31.53DPS
-
33
PlankTier IV
—generic #33
30.08DPS
-
34
PrunerTier IV
—generic #34
29.92DPS
-
35
Spiky ShieldTier IV
—generic #35
29.60DPS
-
36
ScissorsTier IV
—generic #36
28.92DPS
-
37
Ghost AxeTier IV
—generic #37
27.21DPS
-
38
Hiking PoleTier IV
—generic #38
26.01DPS
-
39
SickleTier IV
—generic #39
24.13DPS
-
40
Lightning ShivTier IV
—generic #40
20.44DPS
-
41
Ghost FlintTier IV
—generic #41
18.77DPS
-
42
Sharp ToothTier IV
—generic #42
18.35DPS
-
43
WrenchTier IV
—generic #43
16.62DPS
-
44
LuteTier IV
—generic #44
14.13DPS
-
45
StickTier IV
—generic #45
11.11DPS
-
46
Brass KnucklesTier II
—generic #46
10.79DPS
-
47
HandTier IV
—generic #47
1.38DPS
-
48
TorchTier IV
—generic #48
1.20DPS
Ranged weapons
-
1
Gatling LaserTier IV
—generic #1
141.18DPS
-
2
ObliteratorTier IV
—generic #2
127.42DPS
-
3
Rocket LauncherTier IV
—generic #3
79.69DPS
-
4
IcicleTier IV
—generic #4
79.06DPS
-
5
Particle AcceleratorTier IV
—generic #5
76.42DPS
-
6
PistolTier IV
—generic #6
72.12DPS
-
7
RevolverTier IV
—generic #7
66.51DPS
-
8
Laser GunTier IV
—generic #8
62.42DPS
-
9
TaserTier IV
—generic #9
60.72DPS
-
10
Medical GunTier IV
—generic #10
59.42DPS
-
11
Nuclear LauncherTier IV
—generic #11
58.38DPS
-
12
Chain GunTier IV
—generic #12
58.25DPS
-
13
Sniper GunTier IV
—generic #13
53.33DPS
-
14
MinigunTier IV
—generic #14
49.84DPS
-
15
SMGTier IV
—generic #15
49.22DPS
-
16
Grenade LauncherTier IV
—generic #16
46.45DPS
-
17
Double Barrel ShotgunTier IV
—generic #17
46.35DPS
-
18
Potato ThrowerTier IV
—generic #18
44.03DPS
-
19
Rail GunTier IV
—generic #19
38.23DPS
-
20
Ghost ScepterTier IV
—generic #20
37.08DPS
-
21
Harpoon GunTier IV
—generic #21
29.71DPS
-
22
ShurikenTier IV
—generic #22
26.26DPS
-
23
CrossbowTier IV
—generic #23
25.01DPS
-
24
ShredderTier IV
—generic #24
24.52DPS
-
25
FireballTier IV
—generic #25
23.42DPS
-
26
JavelinTier IV
—generic #26
21.05DPS
-
27
FluteTier IV
—generic #27
19.46DPS
-
28
SlingshotTier IV
—generic #28
18.73DPS
-
29
BlunderbussTier IV
—generic #29
14.07DPS
-
30
FlamethrowerTier IV
—generic #30
9.68DPS
-
31
WandTier IV
—generic #31
1.74DPS
Metric boundary
What the across-run ranking does not claim
The lists compare expected direct damage to one primary target per second. They do not combine melee with ranged, and they do not model enemy armor, target density, positioning, closing distance, survivability, misses or spread, overkill, explosions, burning, spawned attacks, later pierce or bounce targets, or conditional target bonuses. Those omitted factors can change results observed during a run.